Video games are not turning us into school shooters

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As the video gaming industry becomes more professional and working in e-sports begins to become a popular job; video games are slowly becoming more and more violent. Violence has become a selling point for video games and is becoming the wet dream of more and more young and less-young boys. Media outlets and news articles explain that violent video games cause violence among youth. They explain that video games such as Grand Theft Auto, Call of Duty, Counter strike and Overwatch will cause higher violence and crime rates; linking the violence and crime in those games to real life violence and crime. This comparison is a joke, the only people influential enough to repeat what they see on a screen would be someone who’s mental capacity could be compared to that of a fork or a very small child. Which is why we have a rating system in place which informs people of the recommended age.

 

Countries such as Brazil and Germany have bans now in place for certain video games depicted as ‘too violent’. These laws are put in place to combat their higher crime rates when in fact; this law does the opposite. The longer a person is inside; the more time they spend not causing trouble. The law is actually hurting them and doing the opposite of what it is there for. Brazil is among the 20 countries for the highest violent crime rate and it is not because of video games. It’s sickening to see that media outlets have such a strong death-grip on our lives today and it physically hurts to see the ignorance the writers portray when writing another article on “Why we should ban violent video games.”

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Video games have actually been proven to be somewhat beneficial. A number of different studies conducted have proven that there are skills and abilities that humans have that are improved by video gaming. According to a study; Green & Bavelier (2012) Video games can improve spatial attention, allowing people who played some video games to find a target in a field of distractions. This also improves their ability to track a moving object. Another study suggests that gamers have a much better multi-tasking ability and can keep track of 4 or more things at once, which also correlates with many real world jobs such as piloting, driving, mechanics and cooking. Video games have been found beneficial to humanity and countries banning them is harming themselves and their citizens.

 

While it may be true that video games can cause aggresive behaivour, is that really a faultable point? Sport such as football aggravate viewers and fights break out often in arenas, wheras video games barely ever cause physical fights as players are usually far away from eachother in the real world. Pro wrestling matches will often lead to real fights instead of the highly dramatised athletic production it is. There is major hypocrasy in banning violent video games and not banning sport such as wrestling.

 

All this being said, people will continue to harm people. The man who shot up a the Dark Knight wanted to be like the Joker. We didn’t blame violent movies for ‘making him do it’. Chess doesn’t make people jump horses over small people. We don’t blame Romeo and Juliet for the world’s suicide pacts, and we don’t pretend like rap is the cause of the world’s overpopulation (get it? I’m talking about mad coitus). Video games are a new thing, and they’re less respected even after being nearly 70 years old by now, because in terms of other mediums of entertainment, it’s a baby. Gaming’s recieved a massive popularity spike since the 90s, and so the older generations never really got past pixel warrior battles, while the young people of this generation have fully animated zombies to kill. It’s a rapid march towards progress, and with that comes opposition that can only be dismantled by patiently waiting until the world changes to accept it’s new and wise-beyond-it’s years child.

by C.P.

 

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